Software Roadmap

Current release: 3.3.166.1, March 7th, 2024

Upcoming Features Description
More Game Support

Visit the Game Support page for a list of supported titles.

All DK customers can submit their game requests via e-mail, Discord or any of our social media channels. Each requested counts as a vote and the order of the games is adjusted accordingly.

 Order Game Votes Notes
1 PS Gran Turismo 15 Later this year 2024
2 IL-2 Sturmovik 4 Pending Evaluation
3 DiRT 4 2
4 Elite Dangerous 2
5 Dirt Rally 1
6 GRID Legends 1
7 Race 07 1
8 Kayak VR Mirage 1 Pending Evaluation
9 Dakar Rally 1

 

Pitch and Roll 2.0

Some of the enhancements done for Heave 2.0 will be ported to various Pitch and Roll layers:

  • g-force Pitch layers: acceleration/deceleration, shifting
  • g-force Turning Roll
  • Environment (true pitch and roll)
  • Inclinations (sustained pitch and roll)

The g-force layers currently don't have any anti-saturation algorithms, so they tend to just sit at the extreme with no further movement during these extremes. The enhancement will make they more dynamic and responsive at all times.

The Environment layer has some decent anti-saturation algorithms, but they will be enhanced further.

For Inclinations, they will be enhanced to handle large pitch and roll motion which tends to occur in flight and to some extent rally. This will make flight transition across the horizon really smooth and natural.

VR Motion Compensation We're developing a fully integrated motion compensation system for VR. Our solution will utilize the DK controller's ability to determine the exact position of each actuator. This will allow the system to determine the exact orientation and position of the chassis and eliminate the need to buy and integrate an external sensor. We are also developing our own VR plugin to OpenXR, instead of using a community-based plugin, to ensure stability.
Map steering wheel buttons to game functions Map buttons from steering wheels or joysticks to game functions such as button clicks, tuning sliders, profile loading, etc.

Still under development and not yet available, but the current software now has the capability to scan the devices connected to a computer and listen to all axis and button commands.
Flight Engine Vibration Enhancement Currently, just one engine is simulated. This feature would allow simulation of aircrafts with dual engine. The left engine would be simulated in the left side of the rig and the right engine would be simulated in the right side of the rig.

Release Notes

Version Description
3.3.166.1
March 7, 2024
New game support for:
  • Le Mans Ultimate
  • Richard Burns Rally

Algorithmic Upgrade:

  • New Advanced Heave 2.0 that focuses on acceleration accuracy to enhance all types of racing and flight scenarios.
  • Ability to set the heave travel to various lengths so suit different scenarios (road racing, rally, flight) and also to suite the visual setup (static monitor(s), rig-mounted monitor or VR).

New features:

  • For hardware upgrades, the software can be used to re-program a controller to a different hardware model i.e. from DK2+ to DK6
  • Ability to reboot the controller from the UI

New hardware support for:

  • DK4-X (high mass, up to 5000 lbs.)
  • DK6-X (high mass, up to 5000 lbs.)

2.2.159.1
November 19, 2023

New Features:
  • EA SPORTS WRC game support
  • AMS2, Project CARS 2 & 3 upgrade in Vibrations/Haptics layer

2.2.156.2
October 27th, 2023

New game support for:
  • Forza Motorsport
  • Forza Horizon 4
  • Forza Horizon 5
  • Euro Truck Simulator 2
  • F1 23, support for both 2022 and 2023 format
2.1.154.3
August 31st, 2023

New features:

  • New Vibrations algorithm upgrade for enhanced road texture and suspension impacts.
  • The new Vibrations upgrade significantly reduces rig walking over time.
  • New separate shift layer
  • Separate tuning of Pitch from acceleration and deceleration
  • WRCG enhancement for turns
2.1.151.3
July 5th, 2023
New game support:
  • American Truck Simulator,
  • WRC Generations,
  • F1 '23
New features:
  • New 360 degree algorithm to handle continuous roll. This feature updated the Environment layer to handle an aircraft or a vehicle rolling continuously.
  • Improvements to flight algorithms which improves latency and motion cueing to minimize saturation.
  • Improved spawn filter (prevents harsh motion during spawns or transitions)
  • Stability improvements
2.1.147.1
May 24th, 2023

New game support: 

  • BeamNG.drive

New features:

  • Improved latency to various games for heave and environment layers. Previously, some games had a little bit of smoothing when the smoothing slider was set to zero. Recent improvements to the system have allowed the removal of these base level smoothing.
  • Games with improved latency:
  • iRacing, Dirty Rally 2.0, F1 2021, F1 22, KartKraft, RF2, DCS, XPlane 11 & 12
2.1.145.3
April 20th, 2023

New game support:

  • Microsoft Flight Simulator 2020

New features:

  • Spawn filter (removes harsh motion at spawn) now working for moving cars and aircrafts
  • Improved Road Vibrations (RV) for all flight titles
Fixed issue:
  • fixed various stability issues
2.1.142.1
March 14th, 2023
New features:
  • New UI based on latest Microsoft web technology
  • Web UI has the same functionality as the Desktop UI
  • Auto start application when you log in to Windows (configurable)
  • Auto start application in a minimized state (configurable)
  • Longer rig dimensions for DK6 (up to 96")
  • Upgraded to latest Microsoft toolsets: .NET 7, 2022 C++
Fixed issue:
  • DCS motion issue
2.0.133.1
September 24th, 2022
New features:
  • Reduced the harshness from crashing on walls and curbs coming from the road vibrations layer. This allows user to enjoy more intensity from this layer without fearing their kidneys from getting bruised.
  • Stability improvements to increase motion up-time
2.0.131.3
September 12th, 2022

New hardware support: 

  • DK6

New features:

  • New environment inclinations layer:
  1. Sustained pitch from hill climbs and descents
  2. Sustained roll from road banks
  3. Jumps will now hold pitch and roll orientation of the car in the air
  4. Sustained pitch and roll for flight
  • The controller will automatically lower the actuators and power off when:
  1. Software was closed without clicking Power Off in the software
  2. Computer was turned off without clicking Power Off in the software
  3. The ethernet cable was disconnected for more than 30 seconds

Reason: Sometimes we forget to power off in the software and shutdown the PC.

Fixed issue:

  • Car spawn jerk in iRacing
1.3.121.2
July 15th, 2022

New game support:

  • F1 22
  • KartKraft

New features:

  • Automatic servo alarm recovery to minimize interruption to a motion session
  • Automatic power on when game telemetry starts
  • Automatic power off when game telemetry stops
  • Custom UDP ports for DiRT Rally 2.0, F1 2022, F2 22 and KartKraft
  • Custom UDP ports allows the motion system to share UDP telemetry with other applications
  • New global intensity slider with more added resolution for each slider


Fixed issue:

  • Fixed iRacing F1 cars missing road vibrations motion layer
1.3.112
June 10th, 2022

New game supports:

  • X-Plane 11
  • Digital Combat Simulator World (DCS World)


New features:

  • New flight heave algorithm. The previous heave algorithm was optimized for vehicles and the new algorithm was developed and optimized for aircrafts.
  • Smooth motion transition between game menus and the start of a motion session. Previously, there was rough motion when starting a session. These rough telemetry signals are now filtered during the start of a session. However this filter still allows engine vibrations to come through so the user can still experience the engine starting which causes the speed to go up and settle back down to idle.
  • Automatic install of game plug-ins which is required for RF2, X-Plane 11 and DCS. Previously, the user would download a file and manually copy it to a specific folder.
  • Updated UI messages and tool tips for better understanding of the motion layers and the motion system.
1.3.106
March 25th, 2022
New features:
  • Lower intensity tuning of engine vibrations. In light-weight rigs, the vibrations are too high in intensity. Also, the vibrations in wooden residential floors can get very intense. This new feature gives a wider range of tuning to suit different types of rigs and environments.
  • UI improvements
  • Added DK logo
Fixed issue:
  • Fix keyboard shortcuts
1.3.103
February 25th, 2022
New features:
  • Engine Vibration for all simulation games
  • Updated Web UI layout
Fixed issue:
  • Chassis/rig would sometimes have an extra pitch or roll which is most noticeable when the game vehicle is not moving i.e. at the pits.
1.2.93.1
January 10th, 2022

New game support:

  • F1 2021

New features:

  • Support for Motion Profiles. Each profile saves unique tuning values per game.
  • DirectX12 for UI rendering
1.2.87.1
December 10th, 2021
Fixed issue:
  • Fixed roll issue in Project CARS 2, Project CARS 3 and Automobilista 2.
1.2.86.1
November 24th, 2021
Fixed issues:
  • Motion was too rough. In version 1.2.85.1, there was a velocity filter in the firmware that we removed thinking it was no longer needed. This fix put this critical filter back.
  • Reduced the road vibrations intensity by half, to allow for more fine tuning.
1.2.85.1
November 12th, 2021
New features:
  • support for DK2+ (different max motor speed, so the controller-box firmware must detect the hardware and apply the correct max speed).
  • Motion improvement, more consistent response across all motion layers.
Fixed issues:
  • Race Room Racing Experience, heave motion was too intense.
  • Software crash related to Dirt Rally 2.0 UDP connection.
  • Stability fix in the controller-box firmware.
1.2.80.6
October 27th, 2021
New features:
  • New UI layout
  • Automatic game selection to enable motion
1.2.79
September 13th, 2021

New game supports:

  • Race Room Racing Experience
  • Project CARS 3

Fixed issue:

  • For Project CARS 2 & Automobilista 2, heave motion was too little.
1.2.78
August 13th, 2021
Fixed issues:
  • rFactor 2 heave motion was too intense.
  • Web UI layout was not fully visible when viewing with a phone.
New feature:

Upgraded actuator limit handling algorithm. This algorithm ensures the actuators do not travel past their mechanical limits while ensuring motion stays smooth.
1.2.75
June 26th, 2021

New game supports:

  • Project CARS 2
  • Automobilista 2

Fixed issue:

  • Sporadic jerky pitch or roll would occur. Issue was introduced in version 1.2.73 release.
1.2.73
June 15th, 2021

New game supports:

  • Assetto Corsa Competizione
  • DiRT Rally 2.0
  • rFactor 2

New features:

  • Support for3-post system. A cost effective way to experience DK2 motion with one less servo-actuator post.
  • Tuning slider range is now 0 to 10, previously 0 to 5.
  • Added smoothing sliders for various motion layers.
  • Installer support for older Windows 10 builds.
  • Firmware management enhancement.

Fixed issue:

  • Stability issue discovered during our new 48 hour torture test.

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