Motion Talk 12 | Forza Horizon
In this episode we briefly cover the principles of garbage in = garbage out. In computer science, this means that you cannot get good outputs from bad inputs. Forza Horizon, Gran Turismo and other ...

Sigma Chooses Made in USA Motors
"Replicating the intense physical forces of a race track demands actuators capable of violently pitching, heaving, and yawing heavy payloads without hesitation. Sigma Integrale engineers premium mo...

Integrator Spotlight | SUPERLAP
Superlap.world is an official Sigma Motion systems integrator.SUPERLAP was founded by sim consultant & engineer Dan Cycholl and professional racer, James Hayosh. Like most pro’s, Jim regularly ...

A brief explanation of a term we coined that best explains our approach to haptics called Motion Integrity. We exclusively focus on sending you pure telemetry as quickly as possible, without creati...

Open Universal Telemetry Standard
We have been calling for an Open Universal Telemetry (OUT) standard for a while now. Currently, each simulation software company has their own unique telemetry format or a way of communicating and ...

When discussing latency in motion simulation, its important to realize that there really is no good way to measure latency between various motion systems. In some ways, the latency numbers don't re...















