Software Roadmap

Current release:, August 31st, 2023
Upcoming release target: September 2023

September 6th, 2023: Currently working on VR Motion Compensation without the need of an external sensor, and also more game support.


Upcoming Features Description
More Game Support

DK software currently has 19 game titles supported. Visit the Game Support page for more information.

If you purchase a DK system, we will put your preferred game in this list and give it a weighted priority based on combined requests.

1. IL-2 Sturmovik
2. Dirt Rally
3. Dirt 4
4. GRID Legends
5. Race07
6. Forza Horizon 4/5
7. Forza Motorsports 8
8. Richard Burns Rally [pending evaluation]
9. PlayStation Gran Turismo [pending evaluation]
10. Elite Dangerous [pending evaluation]

VR Motion Compensation We're developing a fully integrated motion compensation system for VR. Our solution will utilize the DK controller's ability to determine the exact position of each actuator. This will allow the system to determine the exact orientation and position of the chassis and eliminate the need to buy and integrate an external sensor. We are also developing our own VR plugin to OpenXR, instead of using a community-based plugin, to ensure stability.
Map steering wheel buttons to game functions Map buttons from steering wheels or joysticks to game functions such as button clicks, tuning sliders, profile loading, etc.

Still under development and not yet available, but the current software now has the capability to scan the devices connected to a computer and listen to all axis and button commands.
Flight Engine Vibration Enhancement Currently, just one engine is simulated. This feature would allow simulation of aircrafts with dual engine. The left engine would be simulated in the left side of the rig and the right engine would be simulated in the right side of the rig.

Release Notes

Version Description
July 5th, 2023

New features:

  • New Vibrations algorithm upgrade for enhanced road texture and suspension impacts.
  • The new Vibrations upgrade significantly reduces rig walking over time.
  • New separate shift layer
  • Separate tuning of Pitch from acceleration and deceleration
  • WRCG enhancement for turns
July 5th, 2023
New game support:American Truck Simulator, WRC Generations, F1 23

New features:
-New360 degree algorithmto handle continuous roll. This feature updated the Environment layer to handle an aircraft or a vehicle rolling continuously.
-Improvements to flight algorithms which improves latency and motion cueing to minimize saturation.
-Improved spawn filter (prevents harsh motion during spawns or transitions)
-Stability improvements
May 24th, 2023
New game

New features:
-Improved latency to various games for heave and environment layers. Previously, some games had a little bit of smoothing when the smoothing slider was set to zero. Recent improvements to the system have allowed the removal of these base level smoothing.
-Games with improved latency:
iRacing, Dirty Rally 2.0, F1 2021, F1 22, KartKraft, RF2, DCS, XPlane 11 & 12
April 20th, 2023
New game support:Microsoft Flight Simulator 2020

New features:
-Spawn filter (removes harsh motion at spawn) now working for moving cars and aircrafts
-Improved Road Vibrations (RV) for all flight titles

Fixed issue:
-fixed stability issues
March 14th, 2023
New features:
-New UI based on latest Microsoft web technology
-Web UI has the same functionality as the Desktop UI
-Auto start application when you log in to Windows (configurable)
-Auto start application in a minimized state (configurable)
-Longer rig dimensions for DK6 (up to 96")
-Upgraded to latest Microsoft toolsets: .NET 7, 2022 C++

Fixed issue:
-DCS motion issue
September 24th, 2022
New features:
-Reduced the harshness from crashing on walls and curbs coming from the road vibrations layer. This allows user to enjoy more intensity from this layer without fearing their kidneys from getting bruised.
-Stability improvements to increase motion up-time
September 12th, 2022
New hardware support:DK6

New features:
-New environment inclinations layer:
1) Sustained pitch from hill climbs and descents
2) Sustained roll from road banks
3) Jumps will now hold pitch and roll orientation of the car in the air
4) Sustained pitch and roll for flight

-The controller will automatically lower the actuators and power off when:
1) Software was closed without clicking Power Off in the software
2) Computer was turned off without clicking Power Off in the software
3) The ethernet cable was disconnected for more than 30 seconds
Reason: Sometimes we forget to power off in the software and shutdown the PC.

Fixed issue:
-Car spawn jerk in iRacing
July 15th, 2022
New game supports:F1 22, KartKraft

New features:
-Automatic servo alarm recovery to minimize interruption to a motion session
-Automatic power on when game telemetry starts
-Automatic power off when game telemetry stops
-Custom UDP ports for DiRT Rally 2.0, F1 2022, F2 22 and KartKraft
-Custom UDP ports allows the motion system to share UDP telemetry with other applications
-New global intensity slider with more added resolution for each slider

Fixed issue:
-Fixed iRacing F1 cars missing road vibrations motion layer
June 10th, 2022
New game supports: X-Plane 11, Digital Combat Simulator World (DCS World)

New features:
-New flight heave algorithm. The previous heave algorithm was optimized for vehicles and the new algorithm was developed and optimized for aircrafts.
-Smooth motion transition between game menus and the start of a motion session. Previously, there was rough motion when starting a session. These rough telemetry signals are now filtered during the start of a session. However this filter still allows engine vibrations to come through so the user can still experience the engine starting which causes the speed to go up and settle back down to idle.
-Automatic install of game plug-ins which is required for RF2, X-Plane 11 and DCS. Previously, the user would download a file and manually copy it to a specific folder.
-Updated UI messages and tool tips for better understanding of the motion layers and the motion system.
March 25th, 2022
New features:
-Lower intensity tuning ofengine vibrations. In light-weight rigs, the vibrations are too high in intensity. Also, the vibrations in wooden residential floors can get very intense. This new feature gives a wider range of tuning to suit different types of rigs and environments.
-UI improvements
-Added DK logo

Fixed issue:
-Fix keyboard shortcuts
February 25th, 2022
New features:
-Engine Vibration for all simulation games
-Updated Web UI layout
Fixed issue:
-Chassis/rig would sometimes have an extra pitch or roll which is most noticeable when the game vehicle is not moving i.e. at the pits.
January 10th, 2022
New game support:F1 2021
New features:
-Support forMotion Profiles. Each profile saves unique tuning values per game.
-DirectX12 for UI rendering
December 10th, 2021
Fixed issue:
-Fixed roll issue in Project CARS 2, Project CARS 3 and Automobilista 2.
November 24th, 2021
Fixed issues:
-Motion was too rough. In version, there was a velocity filter in the firmware that we removed thinking it was no longer needed. This fix put this critical filter back.
-Reduced the road vibrations intensity by half, to allow for more fine tuning.
November 12th, 2021
New features:
-support forDK2+ (different max motor speed, so the controller-box firmware must detect the hardware and apply the correct max speed).
-Motion improvement, more consistent response across all motion layers.

Fixed issues:
-RaceRoom Racing Experience, heave motion was too intense.
-Software crash related to Dirt Rally 2.0 UDP connection.
-Stability fix in the controller-box firmware.
October 27th, 2021
New features:
-New UI layout
-Automatic game selection to enable motion
September 13th, 2021
New game supports:RaceRoom Racing Experience, Project CARS 3

Fixed issue:
-For Project CARS 2 & Automobalista 2, heave motion was too little.
August 13th, 2021
Fixed issues:
-rFactor 2 heave motion was too intense.
-Web UI layout was not fully visible when viewing with a phone.

New feature:
Upgraded actuator limit handling algorithm. This algorithm ensures the actuators do not travel past their mechanical limits while ensuring motion stays smooth.
June 26th, 2021
New game supports:Project CARS 2, Automobilista 2

Fixed issue:
-Sporadic jerky pitch or roll would occur. Issue was introduced in version 1.2.73 release.
June 15th, 2021
New game supports:Assetto Corsa Competizione, DiRT Rally 2.0, rFactor 2

New features:
-Support for3-post system. A cost effective way to experience DK2 motion with one less servo-actuator post.
-Tuning slider range is now 0 to 10, previously 0 to 5.
-Added smoothing sliders for various motion layers.
-Installer support for older Windows 10 builds.
-Firmware management enhancement.

Fixed issue:
-Stability issue discovered during our new 48 hour torture test.